How are points awarded?

Last update: November 1st, 2019

What is important for us?

We believe that esports is going so well that its not only the gamers who starts loveing the game, certainly also everyone else as well. It’s no longer a sports for only “geeks” but more a normal sport! When we first startes this dream, we wanted to ensure that everyone delight from eManager. We believe that a game like this can make the sport more popular and accepted in europe and maybe even more.

We knew that we have some work to do in the actual scoring but that it would be good in the end

What did we know?

We have had an incredible number of talk about how the best scoring should be done in eManager. We were sure of several things:

  • It should be easy for everyone to understand
  • Points must be given after a match, and not just after a tournament
  • We wanted a 100% transparent system
  • You should get a good feeling when you got a player on your team that delivers in a game

How did we first expect?

When we first started our beta version round 1, we actually thought that we had found the perfect way to give points depending on the player’s performance.

We simply took all the factors found in a CS battle and included them with increase or decrease. We took the starting point in rating 2.0 (from HLTV), as it is precisely based on all the most important parameters in a match.

We found out that:

  • It was not the 100% transparent system as we wanted
  • Our users told us that i wasn’t fun that way

we had to go back to the drawing board and countless discussions started – we had to go back to the starting point. It had to be more simple and more fun for the users watching CS:GO and cheering for the plays on their team.

How is the point system today?

We have come up with a much less complex formula for evaluating a player’s performance. We believe that this formula makes the game much more fun, transparent and at the same time allows you to shout “YES” along the way then your players perform.

Each player is worth more or less (in the form of money) depending on their performance in a game.

For each match, each player receive the following value for:

Flash assist
First kill difference
$2,500 / -$2,500

The players with the most will get points for:

Most kills
Most AWP kills
Most first kills
Most assist
Most damage

The player will get a bonus depending on the team result:

Match won
Won 2-0
Match lost
Lost 0-2

Special bonus

Winner of group stage
Winner of round 3 (Swiss format)
Winner of round 4 (Swiss format)
Semifinal on 3 matchs (Double elimination bracket)
Semifinal on 4 matchs (Double elimination bracket)
Winner of 1v1 Standoff (Blast Pro special)


Transfer fee